søndag 30. desember 2012

CUUSOO - Final Battle - Set Layout Sketch

Closing in towards the final set idea, I've decided to include the 3 Minifigures: Link, Zelda and Ganondorf. As well Link's trusted steed Epona.
The structures are there to hint towards the gates of the Bridge of Eldin, yet staying away from that design to allow imagination to decide for what these ruins are. It could be the entrance to a Forest Temple, it could be the remains of an Ancient City, or a Mysterious monument from times long forgotten, you decide!


This is only a preliminary rendition, as I finalize the minifigure designs (Link especially) and go over the entire consistency of the project and constructions, I will be updating it with more thoroughly done renditions as well as a physical prototype.


- Ragaru

onsdag 26. desember 2012

The Dark Lord of Hyrule

Introducing a sketch of LEGO Ganondorf in his Twilight Princess appearance!


Using only existing parts I tried to carry as much of his essence into the brick format yet presenting it as realistic I can, taking into account the budget LEGO CUUSOO are operating on.

With Mingles' Zelda Project rejected, it rests heavier on mine in hope of bringing the Zelda franchise to the LEGO format.

Be sure to help and support it should you be a LEGO or Zelda fan!

- The Legend of Zelda Project -


- Ragaru

lørdag 5. mai 2012

- The Super Mario LEGO Project -

LEGO CUUSOO SUPER MARIO PROJECT

Starting up my second LEGO CUUSOO Project, still at the Nintendo license front...
I introduce LEGO Super Mario!



This idea is simply about the fun and entertainment we find in the Mario games!

And the initial idea is a tribute to the 2D side-scrolling classics, I will eventually expand it further to the 3D games as well, especially inspired by the latest addition: Super Mario 3D Land.

So here is the idea:


One single product, contains all the parts you would need to build any one of these, and more, only limited by your imagination.
And that would leave you with the option to have all the sections, and build your favorites as desired,
as well allow you to expand your Mario World by every set added to your collection.

So it's really all about sections that connect to form a the world of Mushroom Kingdom and beyond.

Each set would feature 2 bases one for the foreground level, and one for the background scenery, in  miniature scale.

Connected it could look something like this:


And trying stay true to the series, the first section would give much of a nostalgic feeling:


Floating blocks isn't the easiest, so they just have to be kept up by transparent bricks.
And much of the focus is on the Brick Blocks, which you can read more about in my previous MINECRAFT entry.

Following up with more sections:


A pipe and a Brick Block, notice the use of green buckets as miniature pipes on the background, I do at least feel they add more to it.


More floating Brick Blocks.


The Finish Line, by the Flag Pole, one of the more iconic features of the classics.


And the Castle/Fort structure at the end. I chose to use the more recent designs as it stands out more in a rounded shape than a rectangular one.


As mentioned, it's all about the Brick Blocks, here you have several sections depending on how large structures you would build, the core is still the first single block, as it allows something of an unique experience when you stack them on top of each other!
I included 3 colours, the front is the standard brown brick colour, second the "underworld" colour, and lastly the golden colour found in various games but primarily you would associate them with the deserts of Super Mario Bros 3 and the later New Super Mario Bros, exemplary.

Then there are the Unique Blocks:


The iconic "? Blocks" or "Mystery Blocks", containing an item or coins.
The "Used Block", seemingly indestructible, they are what the Mystery Blocks turn into once it's contents had been hit out.
The "Note Block", or "Jump Block" allows Mario to spring into the sky, even above the clouds!

But there is of course need for items:


Simple solutions, trying to give the best expression, with the following items:
- Coin
- Mushroom
- Fire Flower
- Super Leaf
- Star
- 1-Up Mushroom

Then I'll introduce the Pipes:


They proved to be quite tricky to build keeping the aesthetics right yet size decent.
The core is built up by using parts only featured in the new Buildable Super Heroes, more specifically The Joker, and Iron Man.
It's a barrel piece, that proves the most ideal solution in terms of diameter and connection methods.
Still not perfect though.

And lastly..


Koopa Troopas, there really isn't a good way to have articulated Koopa Troopas and keeping their appearance immediately recognizable.. at least not in the details.

But I will be working on Minifigures and enemies, as well as  new set ideas and colour/theme variations in the time forward!

Hope you find this interesting!


-Ragaru

torsdag 3. mai 2012

- LEGO Minecraft Blocks -

The Ideal LEGO Minecraft Block concept?


I've been having this idea for a while, and thought it would be worth sharing.

Basically you'd only need a 2x2 plate, 2 brick surfaced 2x1 bricks, and a 2x2 tile with centered stud.
The construction is simple and works brilliantly!
Holding such bricks/blocks in your hands just gives you an unique feeling, I don't know if it's nostalgia or what.. but it's there.
if you have these pieces you should try just to get the feeling.
Stacking several on top just ads more to it! 



Is this the ideal LEGO Minecraft solution?


- Ragaru

tirsdag 1. mai 2012

- Textured LEGO Zelda Prototypes -

Bringing realism to LEGO bricks

A collection of some LEGO Zelda based "Textured" prototypes.

It's basically the idea of applying a feeling of more realistic materials and thus textures to LEGO pieces, using a variety of paints, I've simply termed it "Textured LEGO" as it has grown to become it's own art form in my eyes.

Painting LEGO pieces is a very unnatural way to work with the medium, and every brick subjected to the painting process, feels like a sacrifice, therefore I chose parts I am less likely to be using in the future, or parts with noticeable scratches, dents or other imperfections.

It all started out when painting some LEGO prototypes in the desired colour, due to the lack of correctly coloured parts.
Eventually, as an artist and sculptor/painter, I felt the urge to test out the potential of LEGO parts as a base for realistic elements.
And so it began:


First off, an ancient chest inspired by the ones found in the depths of the Great Sea in the Wind Waker.
I tried to get the feeling of corroded iron, weathered trough ages it's been forgotten at the bottom of the sea, as indicated by marine organisms attached.
By it's side is a rusty iron key as well.
I'll be getting back to the Boss Key Chest further down.


Although not LEGO, the increased use of fabric in LEGO products made me see the potential applied to an reoccurring item of the Zelda franchise, so the result ended up as a fabric "Dungeon Map".
With the right density/fabric type, it does easily fold itself and stick well in the hand of a minifig.
I could really see this applied to other items such as, newspapers and parchment scrolls.

Concerning the use of scrolls, I figured some kind of container concealing a scroll/Dungeon Map would be suitable.
The result was simply two 1x1 cylindrical bricks at each end of the scroll.


And here you see how well it fits into the ancient iron chest.


Visually I've always loved the compass design of Wind Waker.. the golden/brass like edge at the top just compliments the blue colour so well.


Some corroded weapon tests, including the "Ordon Sword" or "Hero's Sword" if you'd like.
Again the compass, and an Octorock whom I ended up giving an uneven white paint application, as it had almost dried out at the time I was to paint it


My personal favorite has to be the Lantern it's so simply built yet it radiates so much of an iconic feeling.
The handle is made by reducing the length of a standard LEGO key.


Wooden Crate and two 3x1 tiles, painted with several layers of drying paint to get the rough wooden panel feeling.


Four 3x1 tiles with a darker tint to get the feeling of a wooden stain effect.
I could imagine applying such tiles to an entire LEGO ship deck to see the amount of realism it would cause to the iconic bricks.


A metal container and Boss Key Lock, mostly inspired by the ones found in OoT and WW.


The stained wood effect grew on me so I applied it to several other objects such as the barrel and the "islander mask".


A Deku Baba, it's lacking it's tongue as I was in the middle off applying a gloss coating when I took the shot.


My own LEGO Epona prototype, I was working on it until it was revealed that LEGO would introduce new horse figures by the introduction of the LOTR line.
The past 2 1/2 months it has been stored away in wait for me to find time to complete it.


Although not textured yet, I would like to introduce my Medium Scaled Figures or simply "Medifig" as I've decided to term them.
Here is an Iron Knuckle, first introduced in The Adventure of Link, they have marked themselves as the elite of enemies, along with the Darknuts, these may be among the most interesting armoured humanoid enemies in the franchise.
Although the construction is very weak and unpractical, it does allow great articulation for a figure of this scale and construction.
In total it holds about 24 points of articulation if you are to include the axes of rotation per connected brick.


Following up is a Stalfos, among my favorite enemies of the entire franchise, topping skeletal warriors is a tough challenge.
The final design needs a more consistent rib cage design, but this will have to do for now.
And yes, the construction of this one is even more fragile an unpractical than the Iron Knuckle.


One of the first prototypes, trying to portray a rough impression of the Zora armoured Link.
The Hylian Shield is one of Mingles wonderful constructions, printed by Shapeways
Be sure to check out: Mingles Shop


That Shield is marvelous!
I'll be returning with the painted version along with many more, later when I am closer to complete my Zelda Project.


The Boss Key Chest, unique as it looked in OoT, I had to make a more TP inspired rendition of it.


And then you Open up to reveal the Boss Key/Big Key.

Now then, off you go to fight the boss!


I will be returning with more LEGO Zelda and other LEGO related ideas in the time forward.


- Ragaru

søndag 22. april 2012

- The Legend of Zelda LEGO Project -


LEGO CUUSOO ZELDA PROJECT


I have now started my LEGO Zelda Project at LEGO CUUSOO,
WHICH YOU MAY SUPPORT SHOULD YOU AS ME DESIRE AN OFFICIAL LEGO ZELDA PRODUCT!


- The Legend of Zelda LEGO Project -

The link above will take you to the project where you may support it!




Over at CUUSOO image quantity is restricted so I'll be posting everything related to LEGO here.

First of the header!


I still do need more practice to achieve a more painterly feel.
At any rate this is one of many visions I see LEGO Zelda best represented.
Due to time I dropped several elements, but will be making more art eventually.

Then, over to minifigures!
So far only one has been designed in detail, namely the Hero himself: LINK!!!


LEGO is all about quality, so are Nintendo with their games, and as a perfectionist myself I would only want the best, most accomplished and accurate figure in the LEGO medium.
And this is the current result. He is still lacking a Scabbard for the Master Sword and Hylian Shield.
Using a fabric tunic/skirt piece similar to that of the Bagpiper minifig in LEGO's 7th wave of Collectible Minifigures. And by details I would even suggest printing some of the ornamental pattern seen in Twilight Princess on it as well, including a split on the sides.

Next is one idea of three for a "Triforce set" which would consist of three separate sets, each with a Triforce wielder and their respective Triforce piece.


Here's Link and Epona in Hyrule Field with Octoroks, Keese, and old Kaepora Gaebora  in the tree.
The idea is to have a brick wall reminding of the one stretching trough the field in OoT.
With LEGO's new horse figures implemented, Epona would in a prancing posture add much to the Zelda feeling of it.



And of course I had to add the iconic murderers of the franchise.. THE CUCCOS!
Lurking behind the wall.. waiting.. for the perfect moment.
The boulder is there so it can be removed to reveal a hole.. which actually is a single 2x2 tile with a single stud...

Moving on to the next Triforce Wielder and title character Princess Zelda of Hyrule!
My personal take on a Royal Throne fit for the King of Hyrule.. would actually add Daphnes Nohansen Hyrule himself.. but he has unfortunately just appeared in one game.. guess he's too awesome for more!


I wanted to have the Throne remind us of the Royal Crest, which has proven itself a tricky task, as you would have 4 feathers stretching out per wing with limited space.. so while trying to keep it sturdy yet detailed enough I had to cut out the last one in order to hold the aesthetics consistent.
If not it would turn out more like these pillars..


Which won't prove LEGO friendly in an official context.
Anyway, here's the Triforce Shrine or Altar, usually located in the Temple of Light, thus all the gloriously detailed crests everywhere!
In retrospect, yes I do notice that having double crest ornaments is too much, there shouldn't be more than one per pillar.


Then we have the Temple of Time.. or at least my take on it for a smaller scale.
Place the 3 Spiritual Stones into the altar.. aaaaand...


The Door of Time shall open, revealing the Legendary Sword of Evil's Bane.. The Master Sword!


I originally wanted to fit in some mechanics allowing you to open the Door only by turning a gear... but again, time is not always there.
And those brown heads there are supposed to represent jars..


This is construction wise one of my favorites, due to the solid structure and simple play value it would contain.
The well itself being Sheikah ruins, needed that dark gloomy feeling, yet some impressions of a solid architecture.


And so became the result, fold it out to reveal... no Dead Hand, Redeads or Floormasters?.. I did think about putting a skeleton into there, but I figure the skull already states an example for now. 
And what more.. there's the Lens of Truth already! :D


A Water Temple, I personally love submerged temples, and I don't get all the fuzz about the confusing horrors of the Water Temples either... although Zora architects have their way around things, the idea of an ancient abandoned temple of several floors is exciting.. and I do look forward to complete this one some day.
The Boss Lock is also one of the features of this set that grew on me.. you just lift it off some hooks on the door and open it up.. if not it will remain locked...

BUT THAT MIGHT BE A GOOD IDEA!


THAT'S WHY!
Morpheelum, my personal take on Morpheel from Twiligh Princess, I really love that design, which is why I chose to build it in the first place.
And I do love ancient pillars!
Another thing I found interesting is the effect the round 1x1 tile would do in transparent medium blue colour for this shot.. the eye just gets another dimension of creepy Zeldaesque awesomeness!


No matter how much I like this idea, I believe it wouldn't make much of a set.. at least not for an affordable price.


While we are at Water Temples, how can one not include the battle against Dark Link?
As iconic as it is, it makes a great foundation for a small set... although that tree is somewhat... well in the game it looked like a smoothly deformed Y, so it's not the easiest thing to convert to the LEGO format.


This is the direction I will be going for when it comes to the ULTIMATE LEGO ZELDA CUUSOO SET, There shall be a variety of structures, nature, and creatures...

Such as these:


The carnivorous Deku Babas (and Baba Serpent to the right), here represented chronologically, from Skyward Sword, to Ocarina of Time and Twilight Princess.

Something lacking from Twilight Princess was the Octoroks!


Here I have 2 versions in 3 types of colours, the OoT version and the more classic version revitalized trough the Four Sword games.
Also, trust me, they do look many times better when they've got paint/print for the eyes, this is just to document the construction and colour range.


Items and objects, they're what defines Zelda's gameplay.
And among those things I could replicate in LEGO (to some extent) is as following:
Chests, wooden, metal and boss key chest, followed by keys, in iron, in copper or a rusty one, and the Big/Boss key.
Rupees are simply realized by using transparent 1x1 tiles, as it is the closest you will get by normal pieces.
Then there's a Magic Vial, Empty Bottle, green and red potion, and lantern oil.
Golden Skulltula.. which in itself is a neat addition.
Pieces of Heart and/or Heart containers would be needing an unique mould, as building them is proving quite impossible.
The Lantern, a simple item yet a very iconic one in my eyes, I imagine the handle could be made using the handle of the existing LEGO keys shortened to fit into a transparent orange "Fez" cone piece, trough a dish over it.
Sheik or Zelda's Harp (be it you prefer OoT or SS).
Faries, made by simply attaching a double feather/plume piece onto a "Barakki eye" piece!
Hero's Bow, and Zeldas Light Bow, accompanied by a Light Arrow.
The Book of Mudora, ancient books are always cool, and it's all about the history of Hyrule!
Grass, what is Zelda without crass to cut down? Where would you then get new item refill, rupees and hearts?! At least I would love to see Dark Tan coloured grass, along with lime coloured as well.
Jars, we need jars to put rupees in! Both in the same brown as included with the Series 6 Minifig Leprechaun, and in a dimmed bright blue as in Wind Waker!
And again.. Cuccos.. they're everywhere!


And Lastly , The Raft, Links personal vessel for crossing dangerously deep waters. It's a pretty neat asset to links arsenal.. why has it been forgotten?!

That being all for now, I hope it was of some interest.

I don't know when I will return with more, but I will eventually when time allows! 


- Ragaru